No caveats of specific builds, specific synergies etc. Your original statement was that dynamo field was basically shield bash but better as far as charge generation. Now you're completely changing the discussion. Fire Bash is the better option here with the Seismic Slam/Emberquake synergy for when you need a knockback. It's just that, for an offensive Focus Shield Engineer, Onslaught -> Seismic Slam -> Dynamo is the basis of the engage rotation. I recognize that Shield Bash has a use still. Not entirely sure where you're getting that I'm selling Shield Bash short. I'll look into that when I get the chance. Also worth noting that I believe testing has shown Shield Bash and Charge interaction is bugged right now.Įdit: Though, I'm willing to wager the Charge interaction isn't actually bugged but it isn't +10% Damage/Charge but +.1 to the ratio/Charge (e.g., 300% Shield Armor at 1/15, 1300% Shield Armor at 15/15). Off-hand, it should have the better base damage as well. If mob density is as you say, then perhaps things are different.Īs far as Damage is concerned, Dynamo Field scales with Electrical Damage%, typically deals with lower resistance values than Physical, and covers a larger area/hits more targets. And while Shield Bash and Dynamo Field have the same Charge rate, Dynamo Field has the advantage of hitting it's target cap easier. Onslaught is the typical way for getting the Attack Speed debuff going since it's your gap close/escape/mobility ability. Seismic Slam is the typical goto Stun ability. Forcefield alone isn't enough, but Aegis with it is not a real tangible solution. Just solo so I realize that damage scaling changes things, though arguably it merely makes gearing DR% happen earlier. Additionally they have the exact aame charge generation value, shield bash does instant damage instead of a dot, and shield bash applies a debuff and a stun which proca coup de grace on large groups.ĭynamo field might be better for your playstyle but I really think your comparison is selling shield bash short based on an overreliance on force field because gour current engineer isn't dealing with enough damage output/threat from the enemies. When you have 17 whirlwinds filling the screen from six different spellcaster types while a bug spellcaster is summoning infinite minions you absolutely cannot stop moving for more than a second. There might be a huge disconnect because I played my first solo elite game last night and the enemy density is incredibly different. Shield bash generates charge just as quickly with the enemy density on elite while making you invincible and creating space to move around. Are you playing with multiple people on elite? Forcefield doesn't keep you alive on its own with the amount of damage output going on with multiple people.
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